![]() In practice, it’s not very useful but it can color over anti-aliased objects? That’s kinda’ useful. Selects the designated amount of pixels of color. Anti-aliasing options are available as well as blending mode (which i never really use). I would not recommend using it on a consistent basis just CTRL+Z if you mess up.Ĭolor me impressed (haha i am funny man comedy king)! Colors one pixel with the selected color. You can play with it though.Ĭircular pencil tool. I only ever use it for the illusion of shininess, which is more advanced and will not be covered here. Just use BACKSPACE to fill selection with primary color. Has some of the same settings as “MAGIC WAND TOOL”. Just use the middle mouse button.ĭon’t use it. Image - Applies the algorithm as if the image was flattened.ĭon’t use it. Layer - Only applies the algorithm on the selected layer. 100% means that any color of any value are allowed. 0% tolerance means that only pixels of the EXACT color and value are allowed. It decides what colors should be allowed when selected. The tolerance slider is a scale from 0% to 100%. Global - Selects every tolerant color globally. Anti-aliasing can screw up some of the smaller designs, since ROBLOX’s texture default is 585x559.Ĭontiguous - Selects every tolerant color locally. You can play with them, but the most important in terms of ROBLOX textures is the Anti-aliasing option (last option). Most if not all of the selection tools have selection options. HOTKEYS: Exact same as “RECTANGLE SELECT”.Ĭlick to zoom. Similar to “RECTANGLE SELECT”, but with circles. ![]() Similar to “MOVE SELECTED PIXELS”, but includes some more rotation options. HOTKEYS: Same as “RECTANGLE SELECT”, without the scaling part. Hold SHIFT to scale on a 1:1 ratio.ĭrags the selected portion of the screen.ĭraws a freeform shape when drawn. Holding ALT will delete drawn portions of your selection. HOTKEYS: Holding CTRL will add on top of your selection. Selects portions of the screen when drawn with the mouse. We will now go over the basic gist of the tools and their options. A more technical definition would be: Anti-aliasing makes an image less sharp by lowering the value (hardness) of color at the edges of an object.
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